audio - Preload sounds played via iPhone AudioServices -


I created an iPhone app using AudioSversity to run small voices. For the first time a sound is played, half a second is delayed, while the sound loads before it plays, it definitely creates a strange user experience.

Is there a way to preload the sounds to play AudioSverver, or do I need to switch to audioquoise or some other play mode?

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This is a well-known problem. Everything in the audio services has become sluggish.

I think your best choice might be OpenAL overkill between core audio or open, but there is a simple API, a hal touch example, a good place to start.

The core audio is slightly more raw, but it is well documented. IPhone's OpenGL SDK is built on top of it.


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