c++ - Error "SysError 0 during open of "AUResources.r"" When Compiling an AudioUnit -


XCode creates the default AudioUnate project in Shell, there is a line below your AUEffect. R file:

  #include "AUResources.r"  

When compiling under Mac OS X 10.6 Snow Leopard, the following error in this line Note: During the opening of "AUResources.r"

SysError 0, this error is completely open in the open project, That is, this is a bug in the XCode project template.

Why?

The Xcode has targeted its project template on the 10.5 platform, in which a different processing path 10.6

10.5: / Developer / Example / CoreAudio P> To decide:

< Ol>
  • Get information on the AUPIG folder in your project source, and change the path to your OS / build target in the correct Core Audio / Audio Usenet / AUPIS folder.
  • Get information about each file in the Public Utility Project folder and hide the path to the correct path for your OS. Yes, they all.
  • Add the appropriate CAAutoDisposer.h file to the public utility project folder. Original diagnosis from

  • Comments

    Popular posts from this blog

    c# - How to capture HTTP packet with SharpPcap -

    php - Multiple Select with Explode: only returns the word "Array" -

    php - jQuery AJAX Post not working -