wpf - Is it possible to capture any unspecific input event in C#? -
I want my application to be able to display some information when there is no user input for some time (Such as a welcome / instruction layer) Is there no way to apply the user input (keyboard, mussdown / move etc.) without any type of handler for all those events?
Is there a normal input window message that is sent before it is interpreted as a mouse or keyboard or other device? I want that behavior is like sleeping wired on screen saver / keyboard or mouse input.
I want to avoid something:
Zero SomeHandler (Object Sender, EventEurge E) {Wakeup (); } ... this. Coden + = some handler; This.MouseMove + = Some Handlers; This.SomeInputInteraction + = SomeHandler;
Maybe what you want. This final input receives the time of the event.
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