c# - XNA game distribution questions -


I want to start on 2D games using C #, so I am checking my options. XANA looks good, but some points are not very clear to me.

If I use XNA, can I just make my game and distribute my game as a standalone executable from my website? Or is there a catch? Do people need special libraries to run my game? Do I have to pay MS to be able to distribute my game?

Normally I will write a program, make it, download and execute for Preeto, anyone can download, install it and use it. Will it work or when there is a restriction on using XNA?

If you are a university / college you can provide free membership.

But if you are only playing Windows, then there is no charge. Include just the necessary dependencies such as has already been discussed and you are good to go.

Previously my university was not on the list of legitimate places, but it was resolved soon.


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