windows - opengl dependencies -


I'm new to using OpenGL and C # for development. My application is very light weight (just 2D graphics ) And I'm planning to use software rendering when the hardware rendering is not available.

  • How can I ensure that software rendering works on all computers? (When hardware rendering is not available.)
  • Should I distribute myself to software rendering libraries, such as i or will it already be available on all (windows) OS?
  • In other words, OpenGLows.dll is always available on all modern Windows OS (XP XP2) or should I distribute it too?

(My application is very simple (simple 2D graphics) Now as I select OpenGell instead of GDI + / WPF, because I can increase it in future in 3D OpenGL is a system library. You should not distribute it with your application. Specifically. From the Unix / Linux system, where it should be installed using the distribution package manager.

Opengl32.dll is included in Windows, it automatically comes back to the software rendering if the pixel format selected in your application is not accelerated hardware by the graphics driver.


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